I could blame it on General Mud, but.. | ||||||||||||||
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The scenario is a basic infantry attack under a time crunch. We played with our standard rules, but with the 4th edition charts and combat mods, and we incorporated a modified version of the BB random events. The Germans were mostly deployed in the board on board 10 with an infantry road block on board 9. I cleared the road block quickly with some losses. That is when it started to rain, and it rained for 3 turns. That was quite important as the scenario is only 18 turns long and a town needed to be cleared. The rain letup about when I got my road march organized. I quick moved on the town, when i got my own lucky event. Misunderstood orders caused the StuG IIIg to drive out of position. It came roaring back, but not before I was able to place my own infantry block to detour its return. The real problem came with the assault on the town. While the time constraints were a problem, the issue became casualties. I lost at least steps to German firepower and assault combat. Those added to the earlier casualties clearing the road block took me over the step limit, giving my opponent a minor victory. With more time I might have been able to gain a major victory by clearing the town. In the end there were more German bodies than American, but still too much American blood to clame a victory. |
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2 Comments |
2nd paragraph, how many steps lost?
I lost 4 clearing the block, while killing 6. I lost 8 more in and around the town, while he lost 9 (including a step off the assault gun).