An exciting assault | ||||||||||||
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After playing the quick "Early Morning" (scenario #6), I decided to give this bigger scenario a try. I enjoyed this more than I expected to. It's a two map German assault on some US held towns. There is a fair amount of open space between the towns and both players have to make some tough choices about where to deploy. There are rain squalls that impact visibility and air availablity, and potential ammo shortages for US artillery. This was one of the bloodiest PzG battles I have ever fought. Both sides are well equiped and well led and can inflict terrible damage. The Germans have some opportunity to delay in the woods while they deliver artillery and probe with tanks, but with only 16 terms they eventually have to move into the open and advance towards the town. While both sides took terrible losses the Germans had more units and eventually overwhelmed most of the defenders. The two Stugs for the Germans, and the two M4s & one M18 for the Americans present both players with tough choices. While the US tanks are no match for the Stugs in the open they can be nasty if allowed to get in the first shot, or move/fire fire/move like the M18. For my part I handled the US tanks rather poorly and the Stugs were able to chew them up. The US did have a successful anti-tank air attack that killed one step of Stug and the other step of that unit was eliminated by a US infantry assault. While this is still pretty much an advance to contact and assault the town scenario, the force mix, variable weather, air and artillery keep it pretty interesting. [I also listened to some fine Duke Ellington while playing so perhaps that's why I found it so enjoyable]. |
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