Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Solid PG fare
Author waynebaumber
Method Solo
Victor Germany
Play Date 2015-11-16
Language English
Scenario KurS002

This small one board scenario has a SS force with a Tiger and Stug platoon in support trying to take a small Russian village at the start of Op Citadel. The SS have only 12 turns to take the village and have to overcome minefields and entrenchments and not lose 10 steps. There is no doubt that the German forces can take the town can they do it quickly and without undue loss? In my game the answer was YES but only just. The Soviet's used minefield to block a right flank attack and hoped a mixture of entrenchments and 76.2 artillery would force the Germans into a frontal assault, giving time to reinforce the town with Grants and what ever was left of the Soviet covering units. The German commander decided that his OBDA would deal with the Soviet guns and pushed a large force around the fields, the frontal attack would be all his HMG units grouped together as a very impressive fire-group with the Tanks behind. The German attack got off to a slow start, with several units being disrupted by Soviet MTR and ART fire, however the German artillery was soon dealing with the entrenched 76,2 positions which the SS SCH bypassed. By GT 6 the town was almost surrounded although the Grants arrived promptly for the Soviets they were shot up by the STUG platoon although not without loss. However the numerous assaults which went in made little progress, with one Russian ATR unit tying up 3 SS units for several turns. The Tiger platoon with SCH support was slowly churning up the town and several Soviets units but had failed to clear a single hex by GT10. Then as so often happens the Soviets defense began to crumble and finally a single hex was cleared by the attackers and would be enough to claim a minor victory as now the Soviets were in assault throughout the town and therefore did not control a single town hex. The Soviet forces could still claim a draw if 10 German stepes and been destroyed but alas for the Soviet Major in charge only 9 SS steps had been eliminated. A narrow German minor victory. The game reads more exciting than it actually was, this is very much standard PG fare and once the setup is complete there is little for the Russian player to do. Still there are worse ways to while away a few hours.

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