Author |
thomaso827
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Method |
Solo |
Victor |
United States |
Play Date |
2015-11-13 |
Language |
English |
Scenario |
AAAD024
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This one gives the Germans 3 companies of infantry with 2 PzIIIH tanks, an SK10/4 halftrack, hmgs, mortars and a 75 infantry gun, with enough halftracks for 2 companies and trucks for the rest. The US are set up dug in, 2 platoons and an LT on the southern board on any hill, and the rest on the big hill mass on board 76 with 6 infantry, 2 HMGs, 2 Mortars, 2 37mm AT guns, a 75mm gun and 3 trucks. Germans get points for causing casualties, getting troops off the north edge of the board, and taking hill hexes on the big hill mass, Garet Hadid. Both sides have fair OBA, with the Germans having a total on the 30 column while the US has just the one on the 21 column. Mortars and on board arty give the US a slight advantage while the Germans still have their mortars loaded in the trucks. I placed the southern US outpost about midway on the north-south ridge so that an infantry platoon is dug in to face either direction, the LT being with the western infantry, which gives the US a good outpost to call arty and possibly force the Germans to deploy and attack early. The Germans arrived in two companies in halftracks, each company supported by one of the MkIIIs and the eastern company got to add the SD 10/4, while the rest slowly came up the trail behind them. The two panzer grenadier units split up with the western force lead by the Major going towards the southwestern US outpost on the target hill mass while the eastern force headed onto the ridge to push the US outpost there north or try to eliminate them. The US outpost chose to pull up stakes after being surrounded on 4 sides and headed north for a few turns before being stopped in their tracks by German arty. The Western German force succeeded in reaching a US outpost and dismounting, but then found themselves stuck in assault, neither side really winning but the Germans having a few more platoons to keep up the pressure through losses. German trucks were targeted by US OBA and on board guns and mortars, and this caused a few demoralized stacks but no real casualties. The dismounted eastern force of Germans struck the US troops from the eastern side of the hill, where the two 37mm AT guns sat, hoping to get some shots at anything that headed past them for an exit victory. The US AT guns simply couldn't hit anything at all. Shooting time after time at assaulting halftracks, they rolled 2s and 3s, which would have been nice in any other fire. Overall, the US had a bad time with bent rifles, as the fire simply didn't do that much damage. The German panzers and halftracks survived to the end while US dug-in guns and trucks held longer than anticipated but still collapsed, giving the Germans the eastern side of the hill. I failed to mention that the Germans get airpower on any two consecutive turns. I brought it in early, turns 1 and 2, trying to nail that US outpost on the ridge with the first attempt and failing. The second attempt went after the 75mm battery on the 60m hilltop and again failed to hit anything. Germans started taking step losses in assaults while US took platoon losses. In the end, it was surprising to see that the Germans lost one less platoon than the US did. The Germans did manage one exit unit, the 75mm Infantry gun that I often find to be useless in anything but a defense, still being towed by it's truck. The Germans simply didn't get enough hill hexes to make a difference. Points at the end, 98 US to 34 German for a US major victory. The way the Germans (or either side on one of these 'king of the hill' scenarios) should go would be to dismount and try to avoid assault, simply moving through as many unoccupied hexes as possible, relying on poor firepower from the defenders, or to use the armor to roll through those hexes while the attacking infantry try to take defended hexes in assault. In my game, the US had evacuated troops who had fled earlier and placed them after rally onto the 60m hilltop, where the Germans would have had to fight for every hex, while the 20m and 40m hills were wide open between dug-in defenders, and the attacker should manage a lot more hex points this way.
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