Surprisingly interesting |
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Like many scenarios there is a setup mini game here; the French have a lot of latitude and so coming up with an optimal setup isn't easy, which is a plus. I enjoy the setup puzzles. Of course a fair amount of the French force will hunker in the town, but some French units might occupy the flanking hills, which forces the US to assault the hills or risk advancing up the middle in the open. The US assault isn't easy with a morale of 7/5. In my game the US was able to clear a path over the hills and get close to the town, but the last bound over the open proved too much and most of the US force was demoralized or stopped. One small US stack did assault one town hex on the last turn, which denied French control, resulting in a draw. That might be the best the US can do; 14 turns isn't a lot of time to clear and hold two town hexes needed, and there just isn't much support here. Probably I didn't use the US mortars effectively enough; I also drew poor US leaders, which didn't help. In order to take the town you need at least one leader, probably two, with a 1 or better morale modifier. Very tense and studious scenario; good for beginners but also for a veteran who wants to really brush up on their approach. |
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