Author |
thomaso827
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Method |
Solo |
Victor |
Germany |
Play Date |
2015-09-18 |
Language |
English |
Scenario |
AAAD009
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This 22 turn scenario has an attacking German force with 3 companies of infantry plus 2 platoons of Motorcycle troops, 2 Engineer platoons, 2 HMGs, a mortar, a 28mm AT gun, and in the armor department, a Pz II, 2 Pz IIIH, a Pz IIIJ, 2 Pz IVF2s, and a Pz IVH. There are 14 trucks to tow the 15 foot and gun elements, something that always leaves me wondering if this was an error, but I placed the mortar and an LT on foot trudging over hills and dales while everyone else rode. The US hold a 3-hex town with a company of infantry, an HMG, an Engineer and a mortar, and I placed the supporting 37mm AT gun, the 105mm gun, the M3/81, M3/105 on the hills on the central board to slow down and chip away at the Germans as they entered that board. Everything that doesn't start in the town can be dug in. The US gets 3 Lees entering on turn 1 and 3 more anytime turn 2 or later on a roll of 5 or 6. In my game, the last bunch of Lees entered on turn 6, well after the first batch had ceased to exist. US get a single 18 OBA to a pair of 16s for the Germans. The US had good luck initially with the 37mm AT taking out a step of the Pz II before being destroyed, and the 105 lasted several turns after initial German OBA hit the trucks that were to have towed it to safety, and finally a direct hit took out the guns. German armor moved slightly forward of the infantry but not so far ahead that the US troops were tempted to move forward and assault them. German armor and infantry swept the central board clean with 5 steps lost, having destroyed the first 3 Lees, and all the other supporting weapons and halftracks except for the M3/81, which had chosen to move back to the hill in the northwest to cover the town. The troop carrier M3s I stacked in the south and west town hexes, leaving trucks for the mortar and infantry in the north town hex. The last 3 Lee platoons moved past the town and tried to form a defensive line but had no effect on the Germans while the German armor practiced a good overwatch, with one unit stopped to fire while another advanced. Soon enough, all the US armor was gone, and the Germans were enveloping the town. Even the M3/81 fell to good long range tank fire, and there was only the troops in the town to hold on. The first German assault was with the motorcycle troops and an engineer against the northern town hex, defended by the mortar and an infantry platoon. The motorcycle troops stormed the town and in 2 turns eliminated opposition. Feeling lucky, another force with engineer, infantry and a panzer panzer platoon moved into the southeast town hex, where they faced an infantry platoon and an HMG with a good LT. Immediately, the Germans took 2 step losses, with the Panzers and the engineers being the units hurt, both of which failed morale checks, along with the officer leading them. With the town surrounded, it became a matter of swapping out good order units for demoralized ones, the German casualties starting to accumulate with the step losses, while the US troops held their ground. In the west side, the Panzers formed up just outside of town and pounded the US Captain, an Infantry and an Engineer unit, and after several turns, finally started making headway. By turn 18, the US consolidated the remaining troops in the southwest hex and continued to hold while the Germans ran the 7 steps needed for exit victory conditions, exiting 4 armor platoons at double the points while the rest of the German force kept on assaulting. At the end of turn 22, the US still contested the last hex of the town, but had no troops remaining who could move east down the road to keep the Germans from controlling the road from the town to the east. Having 2 of the 3 conditions met, the Germans claimed a minor victory. Because of the US leadership of 10-2-1 facing the German leadership of the same numbers, the slugging match for the town might continue for some time. Great game.
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