Author |
dreierj
|
Method |
Solo |
Victor |
United States |
Play Date |
2015-09-17 |
Language |
English |
Scenario |
BaBu008
|
The Germans must take the town and exit several units to the west in three and a half hours. A combination of artillery and armor-supported assaults was the strategy to accomplish this goal. The American strategy was to use artillery and fall back to delay the Germans as they attempted to take the town. Based on my experience in Marnach I and the historical outcome, I expected the Germans to prevail. The Germans cleared out most of the town, but stubborn American defense (aided by several favorable die rolls) of two hexes continued. In the last 15 minutes, the Germans were poised to exit the required units, and were assaulting the final American-held hex (a reduced infantry platoon) with armor, an engineer platoon, and a HMG platoon. A 1 was rolled, and the American leader and infantry passed the morale checks. The Americans denied victory to the Germans. Several factors led to this outcome: 1) the Germans were not aggressive enough in the first few turns, 2) the Germans did not effectively employ armor and engineer units in early assaults, and 3) in many critical instances, the dice rolls favored the Americans, especially when it came to availability of German artillery, morale checks and recovery, and combat results. In short, I did not use employ German forces in an effective manner. I am still learning the importance of armor and engineers and their valuable contributions to town assaults. I am also realizing that with short scenarios, the attacking force must act quickly and effectively to get the victory.
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