Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Germans Roll Through Marnach
Author dreierj
Method Solo
Victor Germany
Play Date 2015-09-11
Language English
Scenario BaBu007

In this scenario, the Germans must control the town and exit nine units off the west edge. The victory condition is met at the end of any turn in which they have accomplished these goals. The Germans already in place started the day by approaching the town as the reinforcements slowly entered from the east. Using artillery, direct fire, and assaults, the Germans took many of the town hexes. The hope was to take the town and exit the units to the west before the American reinforcements arrived. It looked good, but a couple of American infantry platoons held on. The American reinforcements (infantry and two M4 platoons) arrived and approached to contest control of the town. The M4s saw an opening and assaulted a German infantry platoon. They made the mistake of assaulting without infantry support and uphill against a small German force that included an engineer platoon. A great roll of the die resulted in a loss of one step and both M4s ended up demoralized. More German reinforcements arrived in support, and the Americans were dislodged from the town. At 2:00 PM, the Germans were in complete control and had exited nine units from the area.

I enjoyed this scenario. I learned that there are serious consequences when armor assaults without accompanying infantry (I won’t likely do that again). That extra bonus for presence of an engineer is also a big factor.

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