Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Gen Stuart Would be Embarrased Today
Author thomaso827
Method Solo
Victor Germany
Play Date 2015-09-09
Language English
Scenario AAAD004

This scenario has 11 platoons of Stuarts, dug in on 2 boards, with 2 halftrack units, one an 81mm mortar and the other the T30. This defending against a company of Fallschirmjaegers supported by 2 Mk IIIH, 1 Mk IIIJ and a Mk IVH. Germans need to move across the board from north to south and exit as much as possible off the board, the US has to destroy as much of them as possible. The Stuarts show their lack of AT value quite well here. The Germans entered the trucks loaded with troops towards the western side of the board, about 6 hexes from the west edge, as German recon had shown the US to have set up more of the defensive force around the town in the east, with scattered pockets of tanks all along the line. The initial outpost of Stuarts got a shot at the leading stack of trucks and loaded troops but missed, and the accompanying Panzers made mincemeat out of the 2 Stuarts stacked on the side of the hill there. Another pair of Stuarts raced up but came under fire from the other 2 Panzers and were themselves eliminated without causing any damage. The German paras figured out pretty quickly that the best way to face tanks was to dismount and work in towards assaults among the rough ground along the west side of the board, and another stack of 2 Stuarts left the long ridge near the south end to try to get some direct fire against the German infantry. The infantry and armor must have practiced this sort of thing often, because the Panzers destroyed one of the 2 Stuarts and left the other with a step loss but good morale, and then the Fallschirmjaegers hit and finished off the Stuarts in assault to no loss. After the loss of more tanks, the M3/81 got a hit on the stack of Fallshirmjaegers, now a stack of 3 units, giving the mortars another column shift and rolling a disruption, but ever time a US unit fired, it was fired back at by 4 panzer platoons. Both halftrack platoons lay in heaps of scrap metal, and finally down to a single demoralized Stuart platoon fleeing to the southeast, the Germans found themselves with time to regroup, reload and exit the south of the board, and having suffered no actual losses. In the last turn of my game, turn 11, the Stuart had regrouped from demoralized to disrupted, and this made the Mk IIIJs decide to place some well-aimed AP shot, eliminating that last step. Turn 12 saw the tanks and the last trucks full of paras move off the map. Solid major German victory, and an embarrassing moment for the ghost of the man whose name the US tanks bore. This scenario needs a US player willing to sacrifice some armor while more gets into position to take out the German infantry, preferably as early as possible. Get that mortar and T30 out there to engage those trucks and kill infantry targets. The only real chance the Stuarts have against even the MkIIIs is cross-fire at adjacent hex, not something I was able to achieve, especially as every time I had a carefully positioned shot lined up, the Germans won the initiative on the next turn and got the first shot, and at +3 or higher, they killed whole platoons with a single shot several times. I ended up sacrificing too many too early and allowed the German infantry to close to assault range while the Panzers had pretty much free reign of the area.

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