Author |
thomaso827
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Method |
Solo |
Victor |
Japan |
Play Date |
2015-08-08 |
Language |
English |
Scenario |
NiSi002
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This scenario pits a battalion of SNLF paras against a mixed group of Australians and Duch East Indies troops in a 40-turn race to see how many Japanese troops can exit the north or west edges of the board from the roads. The starting Australian force of 2 companies and an HMG platoon have to slow down the advancing Japanese long enough for a mixed Australian and Dutch force to enter from the west and deploy. The Dutch have tankettes and armored cars supporting 8 platoons of infantry, 2 HMGs, and 2 81mm mortars, and the Australian reinforcements have 4 platoons of infantry and an HMG. The time limit seemed like more than enough, and the tough Japanese force moved northwest from the board edge on the road heading for the northern exit point, and skirted assault hexes as fights occurred, leaving the assault troops to catch up later, which worked pretty well. The allies got their reinforcments on turn 4, and the armored cars headed out at full speed to try to support the Australians holding the villages on the eastern branch of the road on the western board, and just managed to get there in time to watch the Australian defenders get just short of wiped out. The armored cars succeeded beyond hope for turn after turn, losing a step to each unit but keeping their morale and preventing a Japanese rush for an otherwise undefended exit point. The reinforcements arrived but the strength of the Japanese force pushed past turn after turn, risking casualties as they withdrew from assaults several times and brushing off morale checks, but they had to deal with an armored car step holding the very exit hex in the north. As Japanese assault stacks pushed past, other stacks started taking the first of the Japanese casualties as allied troops bottled them in along the north edge, where they had to wait their turn to assault the armored cars and then exit the board. In the middle of the board, an Ensign, a Para Infantry and a PMG had bogged down for a while when assaulted first by the tankettes and then by the Dutch colonel leading 3 Infantry, but the tankettes died quickly and the Dutch colonel lost a morale check and became demoralized, leaving his units to fend for themselves. The Japanese demoralized or disrupted the rest of the stack but caused no step losses before deciding to exit the assault and make their way to the north. They succeeded, picking up some other Japanese platoons that had been seperated from the main body when left behind either in assaults or to avoid tying down the main force while they regrouped. By this time, the allies had the northern exit bottled up, but had left only the mortars and some Australian stragglers, with no leaders anywhere in sight, holding the road to the west. It became a race, and again the armored cars made an attempt to force assault action on the Japanese force, succeeding in holding them for a turn, but with stacks of Australians and Dutch troops nipping at their heals, they succeeded in getting the ensign and the last 3 steps of troops off the board by the end of turn 33. Even though the Japanese had already exited more than double the number of remaining troops from the board, the race to see if those last SNLF paras could make it or not was a nail-biter. In the end, the count came to 50 points for the Japanese, 20 of those exit and 30 casualties, to 6 casualty points for the allies. Major Japanese win in a big way. Great game.
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