Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Battle at the Crossroads
Author dreierj
Method Solo
Victor Germany
Play Date 2015-06-25
Language English
Scenario BaBu002

The Germans must take part of the town to win, while the US must maintain control of the entire town to win (apparently very difficult for the US). The Germans decided to use the cover of woods and changing visibility conditions to approach the east side of the town undetected. The US plan was to stay in the town and force the Germans to assault.

The German plan went fairly well. They were able to control three town hexes (despite stiff US resistance) and were assaulting two others by the end of the scenario. They eliminated nine US steps while losing six of their own. The German met the conditions for a Minor Victory (I believe the scenario victory conditions requiring the German to eliminate six steps or control the entire town should be and).

Artillery was not a factor, most likely because (1) I was worried about friendly fire, (2) it was available only about half the time for the Germans, and a third of the time for the US, and (3) spotting distances were often very low.

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