Author |
thomaso827
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Method |
Solo |
Victor |
Draw |
Play Date |
2015-06-12 |
Language |
English |
Scenario |
AAAD029
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This one has a company of US infantry with mortar and HMG, 3 Stuarts and a 37mm AT gun with jeep transport holding the 3-hex town of Feriana. Germans enter with an infantry company, HMG and Engineer platoon in halftracks and a company of Motorcycle troops supported by a Pz II, a Pz IIIJ, a 37mm AT gun with truck tow, 2 SK-231-8s, a SK-233 and an SK-10/4 halftrack. The US have 24factor OBA, the Germans have none. I set up the US in a horseshoe, with 2 platoons (1 Inf and 1 HMG) and the CPT in the southern town hex, the Mortar in the northeast town hex, 2 of the Stuarts on the southwest corner of the big eastern hill, 2 Inf and an LT on the small hill between the town and the large eastern hill, and the last stuart and 37mm AT gun with one last Inf platoon on the eastern outcrop of the western hill. Everything not in town was dug in. The Germans sent the Pz III, along with one SK-231-8 and the SK-233 and the towed AT gun to the east of the big hill, sending the Pz II to the west of the hill to draw fire from the Stuarts so they wouldn't be able to react to the German force coming up behind them or to the German infantry coming north up the road. This worked and the Pz II took a step loss but shrugged it off. The US troops in town found the German Motorcycle troops to be in range and tore into them, disrupting one and demoralizing another, but not getting much chance to shoot at anything else. The German halftrack infantry skirted the regrouping Motorcycle troops and enveloped the east side of the town while the Mk III made quick work of 2 steps of the Stuarts on the German right, demoralizing one of them. The Stuart step still able decided to head north out of the trap and over to the small hill between the big hill and the town, thinking those infantry guys over there looked sort of lonely. The demoralized Stuart step didn't last beyond the first shots of the next turn. The American left was trying to regroup now on that small hill, the group on the US right was out of range of the Germans in the middle, and the troops in town didn't manage to move until the Germans were on top of them in assault. The brave US mortar platoon held it's hex for 5 turns but the American Captain and his troops perished quickly. The US 37mm AT limbered up and with the US infantry and Stuart, headed for the yet unoccupied western hex of the town. German armor and armored cars decided to keep moving and leave the north side of the board, and in a foolish move by the US infantry on the hill, they left their dug-in hill position to assault the single step Pz II, managing to demoralize it to no loss to themselves. The Stuart step on the hill with them was eliminated by the Pz III when it stopped one turn to shoot before heading north. It looked safe for the force to leave as the Germans looked like they had things wrapped up pretty well. The Motorcycle infantry jumped the US troops assaulting the Pz II and wiped them out over 2 turns, along with their LT. The Germans in town finally killed the Mortar platoon. But the added bunch of US troops who ran to cover that last town hex held on, even after the loss of their own LT (leaving no leaders to call OBA anymore), and exchanged point blank fire into the Germans in the adjacent hexes. A German assault succeeded in surviving their assault on turn 10, but failed to do much damage to the US troops holding out. In the end, a single step of the Stuart, along with a single step of Infantry and the 37mm AT gun, all but the tanks disrupted, held out, contesting the town. Germans succeeded in getting 20 steps off the north edge but did not succeed in taking the town. US troops did not manage to eliminate 10 steps of Germans or be in sole possession of the town. Game ended in a draw, and right down to that 12th turn German assault. Great little game.
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