Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
My First Shot at Dawn
Author thomaso827
Method Solo
Victor Draw
Play Date 2015-04-25
Language English
Scenario AAAD001

First time with this new game, I went to the first scenario, Fold or Fight, with several companies of US infantry attacking a Tunisian (Vichy French allied) town, held by a similar number of infantry with about half the firepower of the US units but with a slight morale advantage, and a better leader draw for this game. Both sides have off board arty that, if fired at a single target hex, are equal at a 21 column. French not in the town may start dug in, while US troops are on the move and have no opportunity to begin dug in. With one stack of 2 infantry and an HMG lead by a good LT, and adjacent to that, a stack of all 3 US mortars with a poor Captain placed on the southern hill of the eastern board to give some overwatch and to call off board fire, I started the main force with the Major and a good LT, each with 2 Inf and an HMG, down the road onto he western board and just out of reach of French direct fire, and a northern force with the last US Captain and LT each with 2 units, the Captain having an infantry and the engineer and the LT having 2 infantry. My intent was to fire at the town with off board arty while the troops approached from north and east. French were set up with the French commander, 2 infantry and an HMG in the eastern town hex, a Captain with 3 infantry in the northern town hex and the single French mortar in the southern town hex, while a dug in unit of 2 infantry and an HMG were dug in on the southeastern hill on that board and another stack dug in with 2 infantry, the 45mm AT gun and it's transport on the north side of he hill beween the eastern hill and the town along he south side of the board. While the french couldnt put a lot of firepower on target with direct fire, they more than made up for it with luck on the off board arty, and it wasnt long before demoralized US units were seen fleeing back along the road. The US off board arty was pretty good, but having the additional 21 column of mortars that could usually see their own targets to raise that a column helped out too, and the forward French outpost soon lost both steps of one infantry unit and had the other demoralized. Over the course of 14 turns, the US tried unsuccessfully to assault the town and tried staying adjacent to rally and regroup to give it another try, but the French in the town became a bit overly brave and the commandant and his captain lead their stacks out to engage the smaller US stacks in assault. US suffered slightly more than the French, but both sides held on. With another stack of US troops aproaching, the French mortar unit moved forward to hold the eastern hex and held there for several turns until the LT and 2 infantry platoons moved from the hill to help hold the town hex. The assault in the one town hex continued to the very end while the assaults outside the town also stagnated, and at the end of 14 turns, neither side controlled the whole town. The US lost 8 steps, which would have helped the French get a major victory if they controlled all 3 hexes, but with the single hex contested, neither side won by the victory conditions. Great game.

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