Leaders Without Troops | ||||||||||||
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This was an interesting scenario to work with. Japanese have 4 full strength infantry platoons and 3 reduced to defend 2 board lengths and try to defend 3 gun positions, along with 2 HMGs, 2 FLMs, 2 81mm mortars and 2 10factor OBA elements against 2 full strength Marine infantry companies, each supported by a Sherman platoon and the second platoon also having an M-3/75, and the Marines OBA is a column better with 2 18 factor elements. Marines got the cream of the crop leadership with every one but the SGT having at least a 1 in both DF and MM factors, with several having a 2 in one or the other. I set up the Japanese with the 105mm guns entrenched with it's truck in the southern-most big hill along with an HMG where it could start raining down fire on the first Marines to appear just about anywhere along the west edge, with a full and reduced platoon in the heavy jungle blocking any direct attempt to assault the guns. One 75mm gun was in jungle east of the smaller hill mass on board 100, again directly supported by an adjacent stack of one full and one reduced Infantry. The last 75mm gun was set up in the eastern town hex on board 82 with the other HMG, and the last stack of Japanese infantry was in the jungle just south of the highest peak of the big southern hill on board 82 where he could either stop a force heading through the jungle or fall back to offer support to the northern 75mm gun. The first company of Marines enter immediately at the start of the game, the second comes on or after turn 8 by a die roll of 5 or 6. The Marines won the initiative and chose to enter so that the jungle screened them from direct observation from the hill top, which kept them safe from the 105s and HMGs there, as well as from the Japanese infantry. The Marines moved in 2 groups, with the Captain, HMG and Mortar and the 3 LTs each with an infantry platoon, the best of the LTs also having the Flame element, and started up the hill with one stack heading south and east to try to flank the defenders. This worked well, with the Marines being able to spot the entrenchment just as the Japanese were also able to see one stack of Marines. An OBA exchange left a bunch of dead and demoralized Japanese infantry while Japanese fire had no effect on the Marines, and the Marines were able to take both the Japanese infantry and the entrenchment inside of 5 turns with no losses to themselves. The only survivors of this first engagement for the Japanese was their Major, who had commanded the gun position, and a 9-0-0 LT who had commanded the infantry. While this element was heading up the south half of the board, the Marine LTC and Sergeant, each with an infantry platoon, accompanied the Sherman east along the road until the tanks stopped on the road in light jungle for the foot Marines to scout around through the jungle in search of anything that could hurt them, and that was where they found the 37mm AT gun and eliminated it in assault. They moved forward just a bit so that the Shermans could trade fire with the Japanese Type 97 reduced platoon that was just north and east of the bridge in light jungle, the Type 97 rolling a 3 and the Shermans rolling a 12, finishing off the Japanese tanks. The southern Marine force, having eliminated all Japanese defenders in their path and having chased the Japanese officers away, moved north and crossed the bridge outside where jungle again masked their movement from the central Japanese 75mm gun, while the Marine LTC called in OBA that killed the gun and demoralized the HMG element. Tank and infantry fire eliminated the last Japanese infantry threat on the southern board. And just about the time that the southern board was being cleared and troops were getting to a point to observe the Japanese town to their north, the second company began entering the board, the armor heading inland along the trail with the full infantry company and support moving in as a chain of command block. The Japanese troops on the hill top decided the best place for them to be was closer to the town where they could at least prevent the town from being encircled. Marine armor pulled up from both sides at 3 hex range and started firing at the town with little effect, but the last of the Japanese 75s fired and killed a step of the M-3/75s, demoralizing the other step, which in later turns, moved back along the trail out of sight to lick it's wounds, unsuccessfully as it turned out for the rest of the game. The Marines from the south succeeded in calling in OBA on the town while the Marines from the new force moved slowly through the jungle over the hill, and both Marine forces succeeded in getting into assault range, one with the town (the assault force being a Sherman platoon, Infantry and a Flame unit) and the other coming from over the hill onto the Japanese infantry force initially with 1 infantry and the other Flame unit. Both assaults took at least one step, with the town seeing the loss of the last of the Japanese guns while the Japanese infantry lost a full platoon, leaving a demoralized leader but a good order single step of infantry to attack back. The HMGs in the town fired but did no damage and were destroyed in the next round of assault, as the Marines on the hill added a fresh infantry unit and overwhelmed the Japanese infantry there. Trying to prevent one of the surviving Japanese officers from calling in OBA, the Marines that were not directly involved with assaults chased down the Japanese Major, finally chasing him off the board as the town fell. Even though the Marines won immediately when they got the last of the 3 guns, I wanted to play out the 2 assaults to the bitter end. And in that bitter end, the US won with only the single halftrack step loss to the Japanese loss of 20 points (tank counted double and the truck didn't count). Great game. Played with the 10-3 Marine counters. I have the new ones but haven't broken them out yet. |
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