Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Love Lies Bleeding In My Hands
Author thomaso827
Method Solo
Victor South Korea
Play Date 2015-04-24
Language English
Scenario KWPP004

During a long ago field exercise during my own tour to Korea, a captain said over the radio, "I don't want to see anything but dead bodies." That was as we charged a well defended tank trap in open scout jeeps. Yep, would have been our dead bodies when it was over. That was how this game went, but for the other side. That town on the east side of the two boards is covered from the front by river and rice paddies and has lots of open space beyond that that an attacker has to cross, and like the game of the first day, the NKPA just weren't up to the task. In their victory conditions, they must take all town hexes as well as 3 of the 4 casemates by the end of 24 turns. I ran out of time to complete the game, but at the halfway point, the casemates were doing a pretty good job of winning in assaults in two hexes, and the only thing the North could do to the town was dump a constant stream of OBA on it hoping to demoralize a bunch of it in time to assault from the west flank and rear, but while the arty did a little bit of demoralizing, the troops in town quickly regrouped and even ventured out to try to run off a NKPA Lieutenant that was hanging around a little bit too close calling in fire missions, and when he relocated, the ROK stack moved back into cover. I set up 2 forces of NKPA, equal except for attaching all the on board arty to the eastern force, including the heavy mortars and the 45mm AT guns, which were just about useless in this situation and were used to draw fire that could have been used elsewhere. Large stacks of hard core NKPA moved in to assault the outposts in the west, hoping to tie the defenders down or eliminate them to allow more troops to infiltrate and get around the town, but ever time an NKPA stack moved out into an open hex, there was somebody with eyes on them and mortars or OBA to call in. By the time I had to quit the game, the NKPA had lost 30 steps, including the Su-76 that had died early on in a failed assault. Among the first casualties for the NKPA was their LTC, who died with a truckload of infantry when an OBA shot rolled a 12. It was another one of the games where rolls are either 2s and 12s or 7s, with little in between. Both sides had their turns with the 2s and 12s, but the ROKs got a lot more of them than the NKPA did, and as the NKPA initiative was waning, holding on with a 1, the ROKs had yet to lose their 6th step to bring their initiative down. At the end of turn 10, the casualties were NKPA 30, ROK 5, with half of the remaining NKPA force on the table demoralized and half of those in assaults. While the casualty count might go up further, and the ROK initiative might fall a bit, it wasn't in the cards today for the NKPA to take the town by encirclement due to the many ROK outposts that held on long after they should have. Even the ROK morale 7 LTs retained their morale and stayed tough in assault turn after turn. Great game, and I look forward to getting this on the table for face-to-face play with a local PG gamer.

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