Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Korean War: Pusan Perimeter, scenario #40: The Small Engagement.
Author JayTownsend
Method Solo
Victor North Korea
Play Date 2015-04-18
Language English
Scenario KWPP040

Korean War: Pusan Perimeter, scenario #40: The Small Engagement.

An interesting scenario, with the ROK and ROK Marines defending on map 92 and the Americans defending on map 94 against North Korean units pushing south from the north edges of the maps. Points are awarded for eliminated enemy units and for the NKPA exiting units off the south edges of the maps and the American/ROK forces preventing NKPA steps from exiting.

Map 94 is more rough terrain while map 92 is more open terrain, so after seeing the American and ROK setups I decided to put my main thrust south through map 92 as the North Korean player but enough forces to enter on map 94 to keep the Americans forces from shifting all their units to map 92 to help out the ROKs and to keep them honest. I also decide instead of attacking enemy units as the NKPA player my main strategy would be to get points by exiting units of the south edge of the maps.

The BA-64 armored car unit enters first and with the new 4th addition rules, armored cars can now play a bigger role in battle other than target practice, as they make great reconnaissance units and can spot units in cover, up to four hexes away, reveling those enemy units in limited LOS like towns, placing spotted markers on them. I moved the BA-64 within four hexes of the town hexes on map 92 so the NKPA 76.2mm guns and 81mm mortars could suppress enemy units in the open plains and town hexes there, so the Infantry could find opening in the ROK lines to break through. Being careful with the BA-64 to stay always from assault combat possibilities and the one 2.6 Bazooka team that could take it out. With the 76.2mm guns and 81mm mortars I have no intention of trying to exit those units, as they will only be lost if I do so, but their fire support is very helpful, as the NKPA player has no other heavy support units.

Enough NKPA units keep some the American units on map 94 busy that that can only shift a few units over to help the ROK units on map 92. The NKPA mass enough units adjacent to the ROKs line to fire direct fire and a few assaults only when necessary to punch several holes in the lines to head south. For once the American off-board artillery rolled terrible and through the whole game only managed to eliminate one step and disrupt two other steps the whole scenario with their artillery while the NKPA managed some very nice dice rolls with their artillery.

The North Koreans exited 26 steps and eliminated 2 enemy steps for a total of 28 points.

The South Koreans and Americans manage to keep 12 enemy steps on the maps at the end of play and eliminate 8 enemy steps for a total of 20 points.

The NKPA player won a major victory but having 7 of more points than their opponent.

Very fun scenario to play, and for a change an armored car played a big role in starting off the offense, as there was not much that could harm it if it kept its distance. But setup, and strategies can make this scenario play out differently each time but I think the exit strategy is the best one for the NKPA player to win this one instead of taking on dug-in enemy units and those in towns as well. The American needed to move more forces faster to reinforce the ROK units but the NKPA have the advantage to see where the setup American and ROK forces are before committing to their entry and using the attacking or avoiding method. A very fun scenario to try and figure out as it looks like to could go either way with some good replay value.

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