Just Barely | ||||||||||||
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A small, quick-playing scenario that is not too remarkable. The Americans got a much better leader draw than the Germans, which made a huge difference in the outcome. The Germans set up in the town and nearby hedgerows and the Paratroopers approached carefully, using the hedgerows for cover. A German Lieutenant managed to move up and keep them spotted, but the mortar fire he directed was no more than a minor annoyance. German opportunity fire was ineffective as the Americans approached the town and the GIs ejected the Germans after heavy fighting. The difference in leader morale really showed here, as the defender's casualties were heavier than the attacker's (mostly due to demoralization and the "free shot" as they departed the town). The remaining German Grenadier platoon pulled back to the second objective hex. After a pause to regroup and recover morale the Americans followed. Time was running out at this point, but again German opportunity fire was ineffective and allowed the Americans to get into the assault. They destroyed the last German platoon (dierolls heavily favored the Americans) with one turn to spare. The Americans won, but luck was almost all on their side. I can see this one ending in a draw or German victory more often than not. |
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