Author |
waynebaumber
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Method |
Solo |
Victor |
Germany |
Play Date |
2015-03-18 |
Language |
English |
Scenario |
BlSS001
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Played in two sessions, this scenario has a large mixed PARA/SS force attacking initially a line of US PARA soon to be supported by M4s M3s and more INF/PARA platoons.
The US plan was simple a fall back defense to the major town and then hold, no need to attack as you get 25VP I there are no German units on the eastern board town, easy win.
Well no because the German's get 3VP for each town hex captured on the middle board, and there are 9 hexes so therefore 27VP, meaning of course that victory is going on step losses.
The game played out much a thee US player wished initially German losses were heavy and the US PARA fell back in good order. The German juggernaut slowly gained momentum and US losses began to rise, the US reinforcements arrived and in a bold bid 3 M4 platoon supported by 2 M10 platoon advanced to take on just 2 German STUG platoons who were spearheading the assault. Utter carnage then ensued as the STUG's destroyed 12 M4's and 2 M10's without loss.
The US retreat was still a controlled withdrawal (however this was when I counted up the VPs gained so far and realized that the US would lose unless they could take back some village hexes. A hasty counter attack was launched by the American forces which was beaten back with ease and even more casualties for the PARA's and the US commander conceded on the penultimate turn.
Here is a classic case of getting lost in the heat of battle and not properly reading the VC's. As a solo game nothing lost but time. This battle is a very compact affair with the frontage of only 1 board leaving little option for any sexy flank attacks. I am not sure if this is a particularly good scenario however will need to be played again to confirm this view.
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