Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Tropics game on a snowy day
Author thomaso827
Method Solo
Victor United States
Play Date 2015-02-16
Language English
Scenario Saip019

This scenario has Japanese troops dug in on the larger hill mass, with Marines working their way north and engaging them. Marines have to eliminate the single step of Japanese tanks dug in within 2 hexes of the hill top, Japanese have to prevent that or take out more than 2 steps of Marines. 16 turns turned out to be enough, as the Marines moved towards the hill mass surrounding it from 3 sides as they worked their way up. The Japanese were set up, dug in where only in light jungle or taking advantage of the heavy jungle. I placed the Service platoon and an Infantry platoon on the highest level with the Japanese sergeant, two HMGs two hexes south and on the end of the saddle where he could look down on anything attempting to close to assault range, and the tank between them in the lighter jungle hex. The 2 Japanese infantry remaining formed a quick reaction force with a good LT, ready to strike and hopefully assault anything trying to flank the tanks from the eastern slope and use their Japanese Infantry column shift. As the Marines finally moved adjacent on 3 sides to the southernmost defended hill hex, the 2 HMGs fired and rolled a 7. The Marines called in their one turn of off board arty, and disrupted or demoralized both HMGs, preparing them for an assault using the flame unit to give the Marines first fire in assault. This proved successful and there went the forward defense causing no Marine losses and leaving them in a good position to start an assault on the tank. As the Marines stopped next to the tank, the Japanese reaction force moved forward down the trail, stopping adjacent, where the Marines cut them in half and demoralized their leader. A second turn of close range fire finished off the Japanese infantry and caused the LT to flee. A Marine force from the eastern slope assaulted the tanks and again destroyed them without loss. As the game was in the 13th turn, I decided to live dangerously and play it out to the bitter end even though the US had achieved their victory. Marines moved forward and formed a 2-hex fire group, causing some damage on the hill top in hopes of a successful assault. While they were doing this, the Flame unit moved forward and joined one group, ready for their assault. On the final turn, the Marines assaulted without loss, causing the both defending platoons to take a step loss, demoralizing the Service platoon. The Japanese final action was to take a morale check, where the service platoon fled and the Infantry regrouped to disrupted status. Game over, US victory. Had it gone on one more turn, I have no doubt that the Marines would have finished taking the hilltop since they almost assuredly would maintain their 30+ column assault against a single step Japanese infantry platoon. Great game.

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