Author |
thomaso827
|
Method |
Solo |
Victor |
United States |
Play Date |
2015-02-13 |
Language |
English |
Scenario |
Saip014
|
This short little game has Japanese AA guns with a company of infantry holding the airfield, with two entrenchments. Marines have about 3 companies of troops, including 2 HMGs, a Flame unit and the M-7 rocket launcher truck. I placed Japanese light AA with the HMG and a leader north of the town hex in light woods where they would logically have set up to protect the airfield and could also protect themselves from approaching enemy. The larger 75mm AA gun I placed south and east of the field, also in light jungle, for the same reason, supported by the Service platoon. The Japanese infantry company I placed in the town hex, something of a quick reaction force for wherever the shooting started. Marines enter from the west in 3 groups, first the Major stacked with 2 infantry and the Flame unit, with an LT, another infantry and an HMG, entering nearest the hill mass so they could go as directly as possible towards the northernmost Japanese entrenchment. The rocket launcher truck with an LT entered and moved across the width of the board to park in light jungle ready to deploy, and the Captain and another LT took the rest, the Captain taking a company of Marine infantry, the LT taking the last Infantry and the last HMG, and these Marines took the road towards the southernmost Japanese entrenchment. It took a couple of turns for the Marines to get to within striking distance, and the rockets were called in on the northern entrenchment as soon as they could be spotted. The combination of rockets and Marine direct fire eliminated the light AA gun fairly early, but this gunfire brought the Japanese infantry company to their aid. Marines got in the first shots nearly every turn, and with some really good shooting by both the Major and the LT in the adjacent hex, they eliminated one step and demoralized the rest right off. This had the bad effect of distracting the Marines from their goal, the entrenchment, but it kept them from being assaulted by the Japanese infantry. While this went on, the rockets were shifted to the southern entrenchment as the rest of the Marines headed through the jungle for a few turns to attack from the southern flank of the entrenchment. Again, more luck was with the Marines, and their first shots demoralized the Service outfit. Another turn of rocket and close range HMG/Infantry fire, and the Marine Captain was ready to pounce in a great assault, eliminating or pushing out the last of the survivors, and forcing the Japanese officer to depart. First target hex conquered. In the north, the surviving Japanese infantry failed morale checks and fled back to the town, while the Marine Major made his move on the northern entrenchment. And again, luck was with them. It took 2 turns but the Japanese defenders were eliminated to a man, and the last Japanese leader was displaced to head towards the troops slowly regaining their morale in the town, too late for them to do any good. Second target hex taken, and not a single Marine loss. Great game, and right up to the last turn for that last entrenchment hex to fall.
|