Author |
thomaso827
|
Method |
Solo |
Victor |
United States |
Play Date |
2015-02-11 |
Language |
English |
Scenario |
Saip017
|
This has a small force of USMC starting anywhere on road or trail, while a slightly smaller Japanese force enters from the north and a single step of Japanese armor enters from the south. The tanks were able to come up the road on turn 1 and stop adjacent to the southernmost USMC stack of 2 infantry with a good sergeant. USMC assault and eliminate the tank force with no casualties. In the northern half, the Japanese infantry take 3 turns to get to the village and into sight of the other 2 USMC stacks, and the Japanese Sergeant and one infantry are disrupted in the village by US arty fire while the Marines modify their line so that they have 2 stacks facing the probably direction the Japanese will come from. The Marine sergeant and his stack join the other Marines in the center board jungle to help with replacements should they be needed when the Japanese start assaults. It takes another two turns for a strong Japanese stack of infantry to move through 2 jungle hexes and assault, while a second stack gets hit with the heavy firepower of the two forward Marine stacks, causing more Japanese losses. The Japanese make good their assault, but again strong Marine firepower on first fire in the jungle cuts the Japanese assault force in half before they get to strike, and in turn, their assault causes just a little disruption. The next turn, both sides in assault stop to regroup, but the Sergeant standing by in the adjacent hex brings his Marines in to restart the assault while the Japanese still have 2 disrupted infantry units, and with a roll of 12, the Japanese are badly shaken by 2 step losses, and fail in their turn to shake the disruption and demoralization off. The next turn, the Marines continue to assault and destroy two more steps of Japanese troops, leaving one demoralized and one disrupted Japanese leader all alone in the hex. Leader loss and morale checks prove nothing, but following up to see if the two are killed or captured sees them leave the board. Longer range shots exchanged between the other Marines and the Japanese holding the village, along with the continuing Marine artillery, leave the troops in the village spending more time regaining good order than being able to do any damage. In the end of this short 10-turn battle, the Japanese are left a reduced HMG and Service platoon with the Captain in the village, another disrupted LT with a demoralized single step of infantry adjacent to the Marines, and no way he can inflict the 3 steps of damage needed to swing the turn from a full US victory. Japanese lose, with 11 steps lost to nothing for the Marines. Great little game.
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