Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Finns Dodge Last Minute Soviet Artillery Revival to Eek Out a Minor Victory
Author Poor Yorek
Method Solo
Victor Finland
Play Date 2015-01-10
Language English
Scenario AFDx016

Firstly, thanks to Matt & Daniel for AARs of their previous play.

Scenario involves several important terrain modifications including the common AFDx "woods upgrade" where every woods/clear hex shifts up one in terms of wood density (e.g. clear -> light woods; light woods -> woods etc.). Also noteworthy is that the towns on B17 are only considered roads - so in my imagination I treated these road complexes as logging establishments. Lasty, the N/S road on B9 plays as a Minor River.

Soviets have about five companies of infantry; a BT-5 platoon; some assorted artillery; and three entrenchments that set-up as follows:

45mm in 9:1117 and 9:0701 (dug-in); 76.2mm in 9:0609. 3xINF + HMG + ENT 17:0316/0416 1xINF 17:0313 4xINF + HMG + BT-5 + ENT + CPT 10-1-1 n 17:0509-0610 (the lumber yard) 76.2mm + 2x82mm 17:0207/0308 3xINF + HMG 17:0507/0606 1xINF 17:0305 3xINF + HMG + ENT 17:0302/0401.

Essentially, then, the Soviets protect the N&S board edges with a company + ENT each (along with the immobile 45mm guns farther east); strongly support a road block (including the armor and the last ENT). A couple of INF platoons protect the east edge of the two heavy woods (note) complexes.

For the sake of the game play, I interpreted the Finns orders to include taking the bridge hex on 9:0510. That's not in the scenario, but I just determined to play it that way (rather than perhaps attempting one of those tip-toes along a board edge to take advantage of board edge terrain). The Finns send 2xHMG + 1xSisu + 2x81mm east along the road and 8xSisu enter the NW edge and move SE through the heavy woods taking advantage of their 2 MP cost compared with 3 for other (foot) units. The Finns hope to exit the east edge of the heavy woods, move SE to the road through light woods, then push east along the road to the bridge and exit the east board edge.

Phase I: Finns start well with a '12' on the 22-col by their HMG group that kills the Soviet colonel! After this initial success, however, the Soviets manage an effective block with the 10-1-1 captain + HMG in the ENT (at the BT-5 joins in the hex - though not, of course, the ENT). DF exchanges here persist without significant effect until around Turn 20 or so.

Soviets draw blood with two rolls of '2' on the 7-col for OF vs. the woods traversing Sisu. In the meantime, the Soviet southern edge company now moves north to set up a picket line on B9 (essentially to set up OF as the Finns exit the eastern edge of the heavy woods). The northern Soviet company moved to interdict the Finns and used the ENT as a kind of recovery location until it was, eventually, reduced by Sisu.

The combat in the dense woods went well for the Soviets who sold steps for time/disruptions of Finnish units.

Phase II:

The lumber yard combat continued with exchanges of DF most on 11 or 7 cols. The Finns were content to "hold" Soviet units there and the Soviets were content to hold the Finn's heavy weapons from joining their light infantry. Neither side obtained a sufficiently serious result to push the issue. The Soviets had about 3xINF + HMG demoralized/fled; whereas the Soviet captain was able to provide sufficient disruptions (along with artillery) to prevent the Finns from moving as a coherent company.

The Finns did well in the light woods combat where the two boards meet. 5xINF + HMG for the Russians took heavy fire/losses and had to fall back to play for time. One assault here was of the type that makes me want to use a home-ruled Assault Table: a single dug-in Soviet INF(R) rolls a '6' that disrupts two of the three Sisu assaulting; even so, the Finns then roll a '1' on 30-col (the leaders gave them 18 shifted by two for morale and leader). Unbelievable.

By turn 18 the Soviet skirmish line has "cracked" and the Finns begin flanking and infiltration to take advantage of the woods terrain of B9. The Finns capture the bridge on Turn 20.

Phase III.

I think some time-travelling Soviet artilleryman returned with a GPS device. For these last turns, the Soviet OBA and the 2x82mm did not roll a single "miss." Significant step losses and morale failures allowed surviving Soviet units to attempt blocks or assaults to hold Finnish units. Meanwhile, at the lumberyard, the Finns were forced to retreat into the heavy woods south of the road due to another step-loss result and resulting morale failures with Soviet INF and armor in pursuit (ironically almost catching up with Soviet units that had fled there from earlier demoralizations).

It was "wild-and-crazy" as the Finns tried to group and exit their good order units whilst rallying their disrupted units as the Russians desperately attempted to stop them, particularly given a shortage of leaders (needed some judicial use of movement in the woods to avoid Finnish spotting).

Results:

Finnish VPs: 20 Soviet steps eliminated + 5 steps exited = 25

Soviet VPs: 11 Finnish steps on board + 8 Finnish steps eliminated = 19.

Finns win by 6 which is a minimal Minor Victory.

Gave this a '5' because played this way, the scenario was dramatic with lots of flow; different "sub-battles," and several turns of fortune back-and-forth. There may well be more optimal strategies for a Finnish victory, but as a simulation, this was a lot of fun.

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