Author |
thomaso827
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Method |
Solo |
Victor |
Germany |
Play Date |
2015-01-02 |
Language |
English |
Scenario |
RtBr026
|
This small night action pits a bunch of low morale German infantry and armor against a slightly better morale Soviet element holding a town and bridge. Setting up the Russians is a matter of which town hex gets the tanks and which one gets more SMG troops, and which one should get which of the 2 leaders. There are enough leaders for the Germans to split up into company stacks of 3 platoons with the Major getting the last 2 as a reaction force as the Panzers maneuver on their own. I was able to take advantage of the long scenario and the lack of fire from the soviets in town to maneuver everything into a circle around the town and then in one turn, move all but one stack adjacent, leaving the worst LT and his 3 platoons to send replacements when needed once assaults stared. German direct fire was much more damaging than the Russians, with lots of disrupted German units vs Russian step losses, especially when the 2 Mk IV units rolled a 2 result taking out 2 steps and then a roll of 2 again for leader loss. In the next town hex, the Russians were just about breaking even with disruptions and demoralizations, but with the German advantage in numbers, it couldn't last long, and finally the Germans assaulted both town hexes. The Russians in the northern town hex, having lost their leader, didn't last much longer and inflicted little damage before they died, but the other hex with 2 SMGs and the T-34c held out a bit longer, with both SMG platoons finally dying in place but the T-34 continuing to play cat and mouse in the town streets. On turn 10, a German assault rolled a 12, killing both steps of the T-34s in one shot. The Soviet captain managed to evade capture and was last seen moving south along the river bank looking for survivors and stragglers for a next time. With the Germans in control of both town hexes and having moved one stack onto the bridge, the Germans got the Major Victory.
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