Crushing the Soviets | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
A poor set up for the Russians caused them to fall behind and never recover. I set the Soviet defense with a mines in front of the town and a strong defense forward int he town with flanking fug in positions to prevent and immediate flanking of the town. On the east and west flanks I put a dug in reinforced rifle company top slow the Germans from advancing straight off the board. In the rear I out an entrenched rifle company to try and hold out to prevent the Germans from achieving the road victory conditions. I put the two tank companies forward to interdict the German advance and then fall back into the town and elsewhere where needed. This was the error as the Tigers demolished one tank company in the first action segment of the game and the Stugs beat up the other tank company in that first turn. The German plan was to attack the town from the west flank by attack the west flank position and the west side of the town by driving a wedge between the two positions. The east flank would see a supporting German attack to pin those Soviet troops down. A fixing force would feint a breaching attack on the town to the front and only breach of the Goliaths worked (which they didn't, they were destroyed by AT fire). The German plan worked perfectly and just drive right into the Russians hard collapsing the west flank and getting into the west side of the town. As the Germans reduced the town, the main infantry and tanks proceeded to clear the road and exit. Although some Russians held out until almost the end (The Germans achieved all three VCs at 1215 hrs) the Russians were nearly wiped out with German minimal casualties. this was the worst defeat of a force in PG for me to date. |
||||||||||||
0 Comments |