Author |
waynebaumber
(Hyderabad) |
Method |
Dual Table Setup + Voice Chat |
Victor |
Hyderabad |
Participants |
tlangston28 (AAR) |
Play Date |
2014-11-01 |
Language |
English |
Scenario |
InUn002
|
Played in a single session against Tony L using Skype this battle has Indian tanks chasing RAZ militia and running into regular Hyderabad units. The Indian AFVs get support from a Gurkha company who arrive from GT5 or later depending on dice. The Hyderabad militia are hidden in the woods on board 6 with the a INF company in the town on board 1, on GT1 more support arrives in the form of several platoons of STAG armoured cars.
The Indian commander has 4 objectives, clearing the roads on both boards, clearing the small town on board 1, and not losing more than 5 steps, he has just 20 turns to do at least 3 of these tasks just to gain a minor victory. This is a tall order.
I deployed three platoons of RAZ spread out on the edge of the woods in the hope of getting at least one good shot at the Gurkhas as they enter the board the remainder were deployed in two stacks with leaders north and south of the road.
The Indian SHERMAN'S raced down the road without bothering about the Hyderabad units hiding in the woods, the rebel INF advance from the town and dig in on the road. The next few turns see the STAG and Indian tanks play cat and mouse with the Hyderabad armoured cars trying to lure the SHERMAN'S into range of the single A\T gun based in the town. This ploy was only partially successful as two platoons of STAG were destroyed with only a single step of SHERMAN'S lost and that was to a very lucky shot from the 6pdr. The Indian infantry arrived on the second time of asking and two platoons began to engage the Hyderabad militia while the remainder continued down the road in order to attack the town. Here the Hyderabad player has more look winning the initiative several times on the trot which let the RAZ slip away from the Gurkha's. This convinced Tony that he could not clear the woods and therefore he pushed all his foot units towards the town in effect conceding control of the board 6 roads to the Hyderabad.
Meanwhile another SHERMAN step had been lost to another long range shot from the gun and the armoured cars were roaming behind the Indian lines. As the scenario reached its climax RAZ burst out from the woods to join with the armoured cars to threaten the Indian rear. Indian tanks were forced to cover this threat leaving the job of clearing the town to the PBI. In fact the tanks were charged by the fanatical RAZ and would be held in assault to the end of the game. The Indian foot struggled to make any headway towards the town and the Indian attack was called off resulting in a victory for the Hyderabad player.
This is a good scenario which is a lot of fun but really tough for the Indian player to win. Tony played a good game but ran out of time. To balance the game would be tricky though as the Indian forces outmatch their foes and would win any stand up fight. Perhaps making it a 24 turn game might do the trick.
|