Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Bar None
Author thomaso827
Method Solo
Victor United States
Play Date 2014-10-27
Language English
Scenario Saip023

This is a great short scenario that really forces the Marines to move as quickly as possible and do as much damage on the way as they can. The Japanese have 2 entrenchments, so I placed the southernmost one just over halfway back on the mapsheet with the second one on the first level of the hill where it could cover the rear of the first. I put 2 HMG platoons in each one and kept the pure infantry force out front, aiming to slow down the US attackers but not get caught up in assault for a while. The Marines split into 3 elements, with the 2 HMG platoons moving up the road to where they could engage the Japanese infantry force initially holding the southern town hex from a spot that would be down 2 for the Japanese to shoot back at, while the LTC took one force around to the Marine right and the Captain took the other force around to the left of the big hill. This allowed the HMGs to play a bit of cat and mouse with the Japanese infantry while the maneuver groups bypassed and went after the entrenchments directly. The Japanese fell back but were not in position to prevent the Marine LTC and the right-wing force hitting the southern entrenchment. Jungle protected the adjacent fire teams as well as the entrenchment protected the Japanese, and there were a lot of 7s rolled by the LTC and his force while the Captain's team made it to the north and attacked by DF the northern entrenchment. The Japanese infantry lead by a 9-1-1 LT finally decided the time was right for a banzai, but the HMGs hurt him with a step loss before he could do much damage. For 2 turns, the Marine HMGs were successful in backing out of assault without taking casualties, keeping the Japanese infantry force busy while the entrenchments had to fend for themselves against high-firepower point blank fire. By the end, the first entrenchment fell with the loss of all but the LT holding it, while the northern entrenchment continued to hold on. With the middling die rolls, there weren't enough casualties for either side to get a lot of points, but the Marines won a minor victory with the one entrenchment and 5 steps of Japanese HMGs to no Marine losses. A great small and fast scenario for a quick lunchtime game.

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