Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Hopeless race
Author CricketHawk
Method Solo
Victor Germany
Play Date 2014-08-15
Language English
Scenario EFDx002

Played as night. Thought shading of turn counter mattered rather than leaving it day since scenario silent. Soviets have no chance. Even if Soviets can get all the forces engaged, their low morale prevents a real fight.

Germans ran north to get past the soviets. One group of southern Soviet units ran in behind the advance after the guns left in the rear, but the security left behind was more than though to repulse the raid. In the main northern engagement, enough Soviet forces were gathered to potentially deal the Germans a fatal blow. German forces cooperated with an error, leaving a unit far enough back that the soviets cut it off & assaulted in force. The Germans were able to hold off long enough to get assistance while soviet forces just got ground up steadily, fleeing the assault & leaving Germans intact & able to advance to victory.

As said, good for training as experienced player would be challenged with Soviets even with a brand new player commanding the Germans.

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