Author |
thomaso827
|
Method |
Solo |
Victor |
Australia |
Play Date |
2014-08-31 |
Language |
English |
Scenario |
KoTr007
|
This scenario is similar to the other 2 Milne Bay scenarios, with the exception that the Japanese have a battalion of Service troops along with the SNLF force, and victory conditions is that they must clear the trail and village of anything but demoralized Australian troops. Australians and Japanese set up similarly to the last 2 scenarios, with the Service troops following behind the SNLF. In hind sight, I might have put them up front as cannon fodder. As it was, the Australians won initiative for the first 4 turns and were able to stay just outside of Japanese assault range until turn 4. From that point on, initiative was pretty well maintained by the Japanese for the rest of the game. Stacks of Australian troops held off multiple stacks and succumbed slowly to assaults. One Service company actually found a hole and assaulted a disrupted Australian platoon with an LT, but the defense disrupted 1, demoralized a second platoon, leaving half of the assault that started out. The Japanese pinned one full company stack with the Australian CPT in one hex of the village, and slowly the Japanese took a toll, but the 10-1-1 Cpt consistently rallied survivors turn after turn to the bitter end. On turn 17, the SNLF Cdr was killed, but the decapitation had no effect when the rest of the SNLF leadership shrug it off and the LT Cdr picked up and carried on for the final turn. In the end, one step of Australian infantry was still at bay near the beach while the Australian and a single step held the single village hex as the sun came up. Australian win. Great game.
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