Author |
thomaso827
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Method |
Solo |
Victor |
Japan |
Play Date |
2014-08-29 |
Language |
English |
Scenario |
KoTr005
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Had to stop and remember for a moment - this was an historical situation at the start. Australians start holding all 3 hexes of the village, Japanese start 2 infantry and leaders on the beach, the 3rd infantry and leader with the tank on the trail. I figured this would give the Japanese a bit of a pincer movement, attacking the village from both sides simultaneously. It took 3 turns for the Japanese to get into position. Australians in the southernmost hex of the town split up, the infantry joining the Cpt and an infantry platoon in the northernmost hex and the LT joining the infantry furthest away from the beach, giving both remaining stacks a little more of a chance. DF from the Australians who hadn't moved yet had no effect. Then started the two Japanese assaults. Tanks and infantry against 1 platoon and a leader, and 2 SNLF platoons with 2 leaders the other 2 Australian platoons with their Cpt. In 4 rounds of assault, Japanese sustained no injury at all, while Australians lost 2 of the 3 infantry platoons and one of the leaders. The Japanese consolidated their infantry in the assault against the CPT and a platoon while the Japanese tank moved into the hex behind it. By turn 10, Japanese assault die rolls finally caused a last step loss to an already demoralized surviving platoon. The following morale check failure took care of the rest. The Cpt failed the survival roll, making it a 100% loss for the Australians. Another interesting scenario, with, for me, the continuing challenge to try to do better next time.
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