Author |
thomaso827
|
Method |
Solo |
Victor |
Japan |
Play Date |
2014-08-27 |
Language |
English |
Scenario |
KoTr002
|
I rate games on my enjoyment, history being a bit higher on my list than balance. So, as I enjoy this little action, I rate it a 4. I placed one Aussie infantry unit with a leader in each of the 3 village hexes and in each airfield hex. Japanese entered on the trail near the town, using the chain of command to get most of them forward on turn 1 but not close enough to assault on turn 2. So, the Australians in the village took advantage of the next turn, as the Japanese moved adjacent, the Aussies moved back and formed a 3-unit stack in the western-most village hex. Instead of 2 stacks of Japanese attacking 2 small Aussie forces, this made the Japanese attack 3 to 3, which at least diminished their ability a little bit anyway. The Japanese sent two stacks around the town to head towards the airfield, but walking through the jungle, they still barely made it to assault before the end of turn 8. With a lot of 5 and 6 die rolls in pretty much every fight, both sides were doing little damage, but Aussies were having a much tougher time when they did get demoralized. In the end, the Japanese did manage to keep two village hexes and took one of the two airfield hexes, and eliminated 1 leader and 3 steps of infantry while the Japanese lost a single step. End results 11 VP for the Japanese to 1 for the Aussies.
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