Marianas 1944, scenario #23: Armored Reconnaissance Group | ||||||||||||
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Marianas 1944, scenario #23: Armored Reconnaissance Group This scenario is pretty straight forward as the Americans, exit as many units as possible or at least seven steps worth off the north edge of the map. The Japanese only have to prevent this or eliminate three or more steps. Two maps, a low unit count and only a twelve turn time limit which will put some pressure on the Marines to move fast. The Japanese setup mostly on or adjacent to the main road heading north along the two maps in key terrain areas or main intersections. The Americans enter the south edge of the map with their armor leading the way which consisted of platoon of M4 Sherman Tanks and a Platoon of M3/75mm Halftracks followed by trucks and jeeps loaded with infantry and engineers in a small convoy. With the lead armor group stopping on first enemy contact, which was followed by a Japanese assault with Infantry, HMG, Type 97 Tank and one Leader, resulting in a bad die roll for the Americans and a good one for the Japanese. The American loss one step of Sherman Tanks and the M3/75mm halftrack becomes demoralized. Not a good start for my Marine convoy! I had to unload some Infantry of the engineer type to reinforce this roadblock assault and pull the demoralized armor out, to set the situation straight all taking up valuable time. The rest of the convoy went around this engagement but latter down the road 75mm Japanese guns started firing the American trucks, forcing another group to unload and so it went. The end results were a complete Japanese victory, not only did they prevent the Marines from exiting seven steps but they eliminated four steps as well, as trucks and jeeps count in this scenario. The Americans eliminated some Japanese steps but that doesn’t help them achieve their victory condition but they were only able to exit three steps: two Infantry, one truck and a leader. Not good enough! This scenario is very difficult for the Americans to win, not impossible but difficult, as 12 turn with two maps setup lengthwise gives very little room or time to mess up. I should never have pulled my armor adjacent to the Japanese units thinking I could destroy them the next turn, as I failed and it bottlenecked the whole convoy. It would have been interesting to see would of happened if this situation hadn’t unfolded the way it did but still there were three more ambushes setup by the Japanese, so who knows? Maybe I should have made this a 15-18 turn scenario but I was trying to keep this within the timeline of the history event, which was about three hours in length. I would say 80% of the time the Japanese will win this one but still that chance of a 20% win as the Americans, makes this scenario interesting. I will certainly try a new strategy next time with this scenario. Another fun puzzle to try and solve! |
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