Author |
thomaso827
|
Method |
Solo |
Victor |
Japan |
Play Date |
2014-08-15 |
Language |
English |
Scenario |
Saip016
|
This looks like a fairly simple scenario, lots of Marine firepower, lots of jungle to maneuver around and through and about half the number of Japanese troops with some service and weapons thrown in. I figured the M3/75 would run the game. Alas, I was wrong. The US managed to make it about halfway across the board before getting stung by long range Japanese mortar gunnery, but to little effect. Just an annoyance for a bit. But then Japanese outposts started finding the range and the 20mm AA gun started getting shots at the halftrack. Not very successful shots, but just enough to make the crews a bit cautious. At the halfway point through the game, the Marines take the Japanese outposts into assault. Finally, taking out one outpost at a time, the Marine LTC and a strong force make it to the cave, along with the halftrack, but the cave's first strike ability took out one step and demoralized half of the remaining force. The Marine attack only succeeded in demoralizing one Japanese infantry element in the cave in return. So, one turn of both sides trying to rally and at it again. Marines switched out good order units for demoralized units and tried again. And again the Marines lost, this time 2 steps, and another demoralized unit. And Japanese managed to hold out with no additional losses. Another round of Marines switching out good order for demoralized, and here we are, last turn, and alas, the stacks of Marines all around the cave once again fail to do any damage while most of them are demoralized again. Japanese win. This is a much more exciting little fight than it looks like it will be and much more challenging. Great game.
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