Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
That's What I'm Talking About!
Author arixius
Method Solo
Victor Germany
Play Date 2014-08-13
Language English
Scenario BaBu024

From the start I could see that the Americans were doomed. They we totally outgunned and outnumbered. Their only card was six hidden units, darkness and fog. But the dawn occurred, units were discovered and the fog lifted.

They fought well, though, and, in the end, that's what counted. This is a great example of the proper use of victory conditions. Historical outcomes are usually one sided events. It is like the old saying that if you find yourself in a fair fight, you've done something wrong. AP is great at creating historical events that match historical outcomes but I still want it to be a game. I want a fair chance for each side to win, even though what's left on the board is a strong force (Germans) and an evaporated force (Americans).

After the battled ended and the victory points for steps lost and town hexes controlled the final score for the vanquished Americans was 62 and "victorious" Germans was 63! Nice!

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