Author |
thomaso827
|
Method |
Solo |
Victor |
Japan |
Play Date |
2014-08-10 |
Language |
English |
Scenario |
MARI022
|
This small scenario seemed to be the perfect thing to run before starting dinner. It certainly went fast, but not exactly like I had expected. Playing solo, I set up two Japanese infantry stacks that somewhat had to be passed nearby, giving them a chance for assault against the US M-5s. The Japanese trucks were set up along the road near the north side of the table, which should tempt the US armor to engage and risk assault. But I really didn't think the tanks would be stopped. The assault encounter at mid board went pretty much as I thought, Marines passing their morale checks and rolling on. They stopped briefly to engage and destroy the casemate, which I had placed near the central crossroads. While stopped and during the next few turns, they took ineffective fire from the 20mm AA gun but ignored that. It was as they managed to kill the first truck unit that the Japanese got a good assault, with a step loss to the tanks. Even though this made for an immediate Japanese win, I still had about half of the game time left to go, so played on. The tanks became demoralized, then passed to disrupted, and the Japanese stack, lead by an 11-1-1 LT, chased them down each turn. In the end, the US managed to flee off the board, having lost a second step to the pursuing Japanese troops after 3 turns of the Japanese rolling a 7 on the 13 column, the only result doing nothing. Fun little scenario, and yes, it begs for hidden setup for the Japanese force in a 2-player game.
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