Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Marianas 1944, scenario #7: Outskirts of Tinian Town
Author JayTownsend
Method Solo
Victor Draw
Play Date 2014-08-02
Language English
Scenario MARI007

In this one the Marines must control all the cave hexes, town hexes and avoid as many mines as possible with all their AFVs including a flame-throwing tank platoon. The Japanese just have to avoid this OR eliminate seven or more American steps with tanks counting double and actually have some guns with AT factors to do it.

The Japanese stretched the playing area by setting up their caves spread-out and placing their minefields in strategic areas and filling the towns and villages with combat units as well. The Americans had a good amount engineering units to use but have to push hard to make the time line. The Japanese rolled very high with the AT Fire where the Marines lost one step of Sherman tanks, both steps of the Flame throwing Satan tanks and one of the LVT A4s as well, add to that 3 steps of infantry types for a total loss of 10 steps believe it or not! They did conquer all the cave and town hexes but at a high price, that this scenario was a Draw. This scenario is not a cake walk for either side, good stuff!

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