Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Marianas 1944, Scenario Fourteen: Into the Night
Author JayTownsend
Method Solo
Victor United States
Play Date 2014-08-02
Language English
Scenario MARI014

The other day I wanted to setup and play a quick/small scenario and picked this one, as it can be played in about an hour, with 14 turns and with not too many counters. It also has some interesting units with the Japanese attacking trying to gain control of the east-west road and eliminate American steps as well, with a small number of Marines defending at night.

In my game I took a gamble after the American Sherman tanks already fired on their activation and moved a stack of Japanese Portees and Type 95 Tanks adjacent to the Marine tanks and Infantry units hoping that they would active first but with the nature of the dice the Americans activated first the next turn with the Sherman tanks destroying the Type 95 tanks and one Portee unit and the Infantry taking care of the other Japanese portee. The Japanese basically wasted their whole mechanized force on one turn and left it up to their Infantry units to try and achieve victory unsupported the rest of the game which proved too difficult, giving the Americans a major victory. The early gamble wasn’t worth so next game I’ll use more tactics with this scenario.

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