Author |
thomaso827
|
Method |
Solo |
Victor |
United States |
Play Date |
2014-07-25 |
Language |
English |
Scenario |
MARI006
|
These short, night scenarios are interesting to run through. Night seems to eliminate much of the terrain value, since nobody can see to shoot until they are inside any terrain visibility anyway. This scenario allows the Marine's 81mm Mortar to use illumination, which can help if the Marines get the initiative. For my game, the Japanese kept it for the first 5 turns, during which they lost 7 steps of infantry in aborted assaults against the better prepared Marines. Once the illumination came along, the Marines took advantage of their better firepower for a turn before moving in to assault the last remaining Japanese troops. At the end of turn 8, a single demoralized Japanese LT was left all by himself, so the game ended there. In running this in a ftf game, I'd probably try to avoid the US defenders for a few turns, try to get a squad past them and on the east-west road, while the rest then attacked trying to take the two steps of Marines for a win. As it was, I went pretty much right up the middle, hoping to win 2 of 3 assault hexes, inflict damage and have somebody survive to hold a road hex.
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