Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Hard Fought Win
Author thomaso827
Method Solo
Victor United States
Play Date 2014-07-12
Language English
Scenario AirR026

This scenario looked like a short battle between SS and US Airborne troops, no armor, no really special rules, so thought it would be a pretty good fight. Wow, between dice rolls and some pretty fragile SS troops, it surprised me right to the end. I set up the US Major and 2 platoons holding the town just south of the river, and spaced out leaders with the rest of the force far enough forward that the SS had to start out fairly slow or risk a lot of op fire. German arty demoralized one stack but then friendly fire disrupted the adjacent German stack that was looking forward to assaulting that US target next turn. 15 turns going back and forth, demoralized SS and Paras fleeing for a turn or two before regaining their composure and rejoining the fight. German arty falling closer to friendlies than to enemy several times. On the make-it-or-break-it turn 15, the US got the initiative and assaulted an SS force that had hoped to get the initiative. US had enough force standing in the town to take down 2 steps, settling for the half step of infantry and a Hauptsturmfurher, disrupting another leader and platoon. Fighting had skirted past the town in the center as an Airborned PMG moved just ahead of SS to hold the other objective town while an Airborne CPT and demoralized platoon had fled toward them, running interference and in the end sacrificing themselves to halt the SS before they could assault that town on the river. Great game.

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