Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Blown Away
Author Matt W
Method Solo
Victor United States
Play Date 2014-06-09
Language English
Scenario PaLe016

This scenario begins at night with a reinforced battalion and plenty of armor support for the Americans trying to pry away some hills from a battered battalion of Lehr troopers. I expect that most players will find the initial fight challenging as it is night and the avenues to get from the starting position for the Americans to the hills are either heavily wooded or will be filled with Lehr forces.

I set up the Germans with mines to screen out the board edges (and one AT gun to really punish any Shermans or Stuarts which decided to skip the main road) and expected to get an hour and a half or so of delay out of the roadblocks. This would get me closer in time to the arrival of the German reinforcements and set up a battle for the hills. With a very strong Lt. Col. for the Germans (a 2 morale modifier no less) I thought this would be a nasty, brutal series of assaults.

Wrong!

My Americans obviously had some night vision capability as the two roadblocks were completely destroyed within the first three turns and the armor was careening down the road into the lightly held hills. The Americans proceeded to wipe up the remnants of the German force with minimal casualties. The arriving reinforcements pitched in and did some damage but the Americans were able to focus their attention on the reinforcements and were able to turn the momentum back within 15 minutes or so.

This one will generally play quite differently for most players. It is a nice puzzle for the American player and the results will be much closer than this. I give it a "3" for the potential.

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