Tanks Roll |
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The Germans set up by splitting their forces between the two objective towns. The set the 88's in the eastern town, with the more open sighting options. They place the remainder of the artillery and most of the Marders on the western town and hill. The British set up along the western edge of the board, with the tank forces spread fairly evenly outside of the range of the 88's. The British start by moving some Shermans forward to draw fire of the Marders. The Germans respond and eliminate a platoon of Sherman's. Unfortunately, that reveals their position. This exchange proceeds through the first turn with the British losing several steps of Sherman's, and the Germans losing the Marder I's. With the German tanks eliminated from the hill, the British began to move the remainder of their forces and the INF toward the town. The Germans hold the remainder of their fire waiting for more targets. The British spend several turns trying to disrupt the German forces in the western town with no success. Since this is a short scenario, the British finally head in for the assault. They have also sent three platoons of Shermans off the south edge to fulfill one victory condition. The fight will now come down to the western town. The British do not have enough time to get both towns, and the Germans have allowed one condition, so victory will depend on who controls the town on the hill. The British manage to eliminate the artillery in half the town, and now just have to eliminate the Germans in the other half. Several turns go by with the two sides trying to gain an advantage until the British assault with three turns to go. The sides trade casualties over several turns, but in the end, the British are unable to eliminate all the Germans. The Germans retain control of one of the town hexes and hold the British to one victory. End result is a German minor victory. |
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