Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
It was over before it began
Author Brett Nicholson
Method Solo
Victor Soviet Union
Play Date 2014-05-23
Language English
Scenario EFDx032

I cannot say that this is a "broken" scenario as everything is specific and to the point concerning VCs. But I knew well before setting this one up that the chances of the Romanians winning were slim to none, with "Slim" never even arriving in town. However, calvary versus cavalry always makes for an interesting encounter. Basically the Romanians have to somehow eliminate the entire Soviet force or drive it away from the road and manage this without losing 8 steps. Not an impossible task in itself but these are cavalry units on the attack and are very vulnerable to both direct and indirect fire. The Soviets have the HMG and mortar units begin dug-in on the hill within 3 hexes of the road while sending their outnumbered calvary to engage the enemy head-on before the hill can be contested. The first Soviet cavalry charge goes at the 60mm and 75mm guns and they are quickly eliminated. Meanwhile the Romanians counterattack and take more losses. Everytime a Romanian unit becomes demoralized it becomes an easy target for the combination of Soviet OBA and mortar fire. Though the Soviet cavalry is outnumbered more than 2-to-1 it is effective enough to keep the Romanians scattered and clear of the hill. Very soon the skirmish is over and though most of Soviet cavalry units have been hammered and in retreat, the Romanians take 8 step losses before the conclusion of turn 6. No point in continuing on as if both players win, the Soviets still win anyway.

So despite the odds against the Romanians winning this one it was an interesting enough showdown. Probably not the best scenario for competitive play. I still give it a "2" for what it's worth though with this ending after only 6 turns it seemed that it took longer to set it up than to play it out. I went into this scenario with very low expectations and at least in that aspect I wasn't disappointed.

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