Author |
thomaso827
|
Method |
Solo |
Victor |
Australia, Britain |
Play Date |
2014-05-23 |
Language |
English |
Scenario |
AfKo021
|
Some lunch time gaming with another fairly short scenario. The first few turns gave me the feeling it was going to be a pushover for the Germans and Italians. Immediately on turn 1, following the Australian artillery, the dice roll for their continued support came up a 12 for one of the 3 batteries, so I knew I would have no more than 2 the rest of the game. When I could roll for British armor to enter, again die rolls failed. Oh, but what that artillery that I did have could do. At least once, anyway, firing at the location of the German Major and a mortar. The major felt no ill effect, but the mortar element got a 1X result. First German step loss and loss of what little arty support the German side had. As German units felt their way forward into the AT ditch line, the two central hexes turned out to be completely clear of obstruction. German elements attempted to assault 3 of the entrenchments but lost 3 more steps in the 3 assaults and ended up with demoralized or disrupted leaders as well. At the end of turn 4, the Germans had lost a total of 6 steps of infantry and that initial mortar platoon, and while the German and Italian armor were moving closer to the British entrenchments, my read of the victory condition was that even if I could dislodge 2 of the entrenchments, I could no longer win as the German, and I was due for a roll allowing the British armor to enter the game, so I ended the game and gave the victory to the Australians for holding out so valiantly. Great scenario for learning and for trying different approaches for infantry to attack in the open in these desert scenarios.
|