Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Tough Job for the Americans
Author rerathbun
Method Solo
Victor Germany
Play Date 2014-05-04
Language English
Scenario Airb006

Best played solo. A small scenario that plays quickly, I played it twice. I rolled a three for the German setup and the artillery was eliminated at the start. I had intended to play the second time with the arty and extra Grenadier platoon present, but when the Americans lost the first time I played it without them again.

The Germans set up concentrated in the forward town. The Americans approached, using the hedgerows for cover. They moved into position behind hedgerows two hexes from the town. Since the Americans could combine fire, they were firing once on the "7" and once on the "1" column each turn. The Germans returned fire on the "7" column each turn.

Unless the one of the sides gets lucky, they will trade ineffective fire until time runs out for a draw. With smaller forces, the Germans have no incentive to try for the win. If the Americans try to assault for the win, they will end up assaulting with a two-column disadvantage (due to the town) even if they survive the Opportunity Fire. The Americans need to be very lucky to win the assault. Without it, they'll most likely lose the scenario outright due to step losses.

Like most of the very small scenarios, this one is very luck dependent.

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