Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Pointless slaughter
Author gulatum (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants davidthedad (AAR)
Play Date 2014-03-01
Language English
Scenario KurS018

As the Russian, I was unable to stop the Germans at all. I foolishly tried a point-blank defense, waiting for the Germans to get up close to the town, but I didn't have the firepower to stop them. I should have somehow disrupted his formation as they approached, but I guess I was too afraid of losing troops out in the open. Instead I consigned them to die in the town.

My reinforcements were squandered in defending against an attack that never materialized. I had sent most of them to the field to stop the Germans from getting off the board. All those Germans just changed direction and headed for the town.

What I did gain from this complete and utter rout was a reconsideration of how I usually map out "missions" for groups of units. I have made the mistake of sticking to these "missions" even when the circumstances of the game have been radically altered. It's easy to say that as a commander one has to be receptive to the opportunities and necessities caused by the fluidity of battle; it's much more difficult to recognize when and how to apply this little bit of advice.

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