A 30 turn scenario which goes the whole 30 turns, oodles of tanks, both sides with opportunities to attack equals a great scenario.
What a game to end a good unbeaten streak for me, this scenario has a strong German force with very good OBDA trying to clear a east-west road. Facing them is a smaller Brit force supported by 10 Crusader platoons. The Brits though get a further 8 platoons of tanks from a nearby repair depot at a rate of one platoon per turn and on a roll of 6 a whole regiment of Stuarts entering from the south.
The Brit set up was in two small groups all dug in near the road, with the Crusaders to the north (the reinforcing depot units would need tank leaders to get them to the action) and I hoping to set up some cross fire opportunities later on.
The Germans units enter on the road all mounted and speed up the road.
As the British commander I hopped the Stuart reinforcements would come on about Game turn 6-10 just as the German player would be launching his first major assault, however they came on GT2 which put me in a quandary, I could and in hindsight should have left them on the edge of the board as a threat for a few turn before sweeping to the east and then the German rear, I in fact flung them into the battle and launched the Crusader's also into a counter attack, this initially brought some good result with three PZIII steps being lost to AT cross fire but this success in true British cavalry style resulted in the Stuarts charging towards the remaining PZIII survivors who calmly and efficiently destroyed several of the British tanks who had to regroup further to the west.
Meanwhile after trying to disrupt armour with his OBDA the German commander turned his attention to the first blocking force which was swept away with typical German efficiency. The Afrika Korps attack now gained almost unstoppable momentum and swept towards the final British potions. By now though German losses had crept up to the point where a drawn game would not be an option and although there were lots of wrecked British tanks littering the desert floor time too was slowly ticking away. By now the British tank forces had regrouped and apart from some dug in Maltida's were moving to the east in a bid to deny a German victory by occupying a road hex at game end. Here though the cunning German commander had placed a small reserve of AT guns and reduced PZ111's whose job it was to stop this ploy. This they did with some assistance from the OBDA meanwhile at the front of the assault the PZIVs where methodically shooting up the remnants of the 22nd Armoured Brigade while German MCY's, HMG and INF assaulted first the Maltida's then the final remaining Brit INF. However this took to the last GT to do and I am sure the German commander was rather dreading his next meeting with Rommel should he have failed at the last gasp.
This was played in four shortish session against Brett, and there is no doubt the best player won. This was an exciting battle with swarms of inferior British tanks trying to get the upper-hand over their German counterparts. However the key for the German player is to keep the advance on the road going and not get too diverted with the tank battle which is what Brett did. I think this is a pretty balanced scenario, the British tanks are going to get pounded but the VC's are well worded so although I was losing this scenario from about the second session there was some hope I could pull off a lucky win. There could be no better praise about a scenario than me saying at the end of the game "Well I could play this one again tomorrow against anybody with either side".
|
Wow, this scenario is now ranked number 3 of 400 eligible scenarios (5 votes or more). Must be a good one.
Highly recommended Vince, no static or boring turns with this one. And Wayne, it was a good show -thanks! :-)