Fun despite inbalance | ||||||||||||||
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This scenario was played as a team event by my gaming group. I act as moderator and facilitator for each game, and I do not participate directly as a player. My listing of “winning” is based on the PG HQ site cannot support a neutral role in AARs. In this scenario the Poles set up on the defensive, to include minefields, some of them chemical in nature. Their mission is to prevent the Germans from advancing over the river and capturing the town. The Poles, as was typical historically, deployed in a forward defensive position. They establish a strong position in the town and wooded area in the center of the board, placing artillery back in the town east of the river. They use the mines to try and block the southern approach on the board. The Germans have no intent of using the south approach. Half the force enters in the central region and advances on the town, as the remainder enters to the north and attempts to flank the Polish position. The results are predictable. The Poles slow the center thrust, as their position is very strong. But there is insufficient force to deal with the flanking Germans, and these flankers start crumbling the Polish right. The Poles in the central town give way, and try to regroup to harass the eastward movement of the German flankers. The central German thrust cannot make headway against a line of Polish defenders supported by a porucznik with a morale modifier of 2. Inexplicably, the porucznik leaves his position, with more predictable results. The Polish position begins to disrupt, and the Germans charge in. Assaults rage through the woods, and the Germans quickly gain the upper hand. The survivors pull back to the bridge and town as quickly as possible. The smattering of Poles holding back the German flankers make for the second defensive line as well. The Germans are hot on the Polish heels, and the Germans face little problem seizing the bridge, crossing the river, and pounding the Poles before they can form a defensive position. The few remaining units fall back into town, and try to delay the inevitable. The Poles manage to hold on to a couple town hexes as the scenario closes, but the Polish casualties are through the roof. I unfortunately cannot find the score sheet for the scenario any more, but the Germans win by a huge margin. The Poles should have made their defensive line along the river in dug in positions, placing mines along the bridge approach and the riverside. Placing a spotter in the central town to direct arty fire against Germans could slow down their advance, while retaining the combat units to defend the high victory point hexes. As deployed, the mines were useless, and the Poles too easily outflanked. The withdrawal became a flight, and the Germans were able to capitalize on the chaos. I suspect the Germans are too strong, especially with the 9/8 morale, but it was still a fun scenario. |
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