Take out the Battery | ||||||||||||
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A quick and small scenario for a Sunday afternoon. The Germans set up the 105mm and INF platoon in the hedgerow beside the town. They set up the 1/2 HMG and other platoon nbeside 0803. The Americans set up beside the swamp. The Americans activate first and move past the hedgerows conatining the 105mm. The Germans opportunity fire with no effect. The German 1/2 HMG and INF platoons decide to close with the Americans and protect the 105MM battery. The next turn the Americans activate first again, and pile in the hex beside the 105mm and INF. Fire from the German 105mm and INF platoon is ineffective. However, fire from the 1/2 HMG and INF results in a 1X against the Americans. During the casualty phase, the Americans also lose a CAPT in that stack. So, with now only a 1/2 INF and one full strength INF platoon, The American decides to retreat temporarily and await the reinforcements. Fire from the Germans is ineffective. American reinforcements arrive (2 INF platoons), and the Americans decide to swing around the 105mm battery and attack from the SW. Fire from the battery is ineffective, and the German 1/2 HMG and INF begin to move to the south to reinforce the battery. The Americans fire first and get a 1X result of the battery eliminating it. Seeing this, the Germans retreat the 1/2 HMG and INF platoon into the town at 0604. Several turns pass with no effective fire. The Americans receive another reinforcement of 1 INF platoon. They now form a fire team against the germans in 0604. German point blank fire results in only a M check which the American pass. The next turn sees American initiative and a point blank combined fire attack against the Germans in 0604. The American roll a 2 resulting in a 2X reult. The Germans are now down to a 1/2 strength INF platoon and an 81mm. The Americans own both towns and have the heavy reinforcemnts yet to arrive. American victory! |
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