Hide and Seek | ||||||||||||||
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If ever there was a scenario that needed hidden units and face to face play it is this one. The Japanese are tasked with protecting a 120/10 dual purpose gun against a couple of companies of Marines with flamethrowers, off board artillery and really nasty dispositions. To fight this the Japanese had a company of infantry with some service troops and some extra HMG support. The Marines, as is their wont, have to kill the Japanese and silence the gun. Without any hidden units the Marines have a decent idea where the gun is. As a result they can make a bee line for the one or two locations where it might be. Daniel and I play a version of fog of war in that stacks cannot be investigated until you are in an assault or the particular unit fires. Even with this help Daniel was able to identify the two possible locations for the gun and to hone in. As he got closer I finally needed to fire and the resulting artillery strike made short work of the gun (a "3" on the 30 column!). On the other hand, the Japanese do have sufficient firepower in this scenario to cause some Marine casualties. We felt that two hidden units and one hidden leader for the Japanese would provide this one with all the balance it needed. As it was, we both rolled incredibly well on the fire tables and the issue was in some doubt until turn 9 of 14. With the hidden units the suspense would continue. I give this one a "4" on the potential. |
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