Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Sluggish Debut
Author TheDoctor
Method Solo
Victor Soviet Union
Play Date 2014-02-20
Language English
Scenario EFDx112

Setup: The Soviets hold the town with all their units, with at least two units in each hex. The AT guns are as close to the Germans as possible. The Germans setup as close to the Soviets as well, choosing to go for sixteen step losses to win.

Play: The Germans move towards the town quickly but the mud rules slow them down and half the game is wasted just driving to the town. The Germans immediately assault and start to do damage the Soviets. The three guns go away quickly and the Soviets trade step losses for time, but the Soviets continue to lose steps at a quick rate.

But turn ten the first three town hexes are cleared and the Germans move into the next two, hoping to gain the three steps they need to win, but can only force two out of the Soviet defense, stopping short of sixteen by only one. The Tiger prototype is put to good use and does much damage to the Soviets.

Result: Soviet Victory.

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