Second time, same results |
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Played this one again because the situation is inherently interesting. I tried a new German setup (more forward, tanks hidden) and it seemed to work at first, inflicting early heavy step losses on the British. But once they regained their footing, which was inevitable given their numbers, the British then had a much easier mid game and jumped out to a 15 point lead as early as turn 12 (out of 24). I do like this scenario but I'm scratching my head at how you can defend the road on three boards and about 22 different (and spread out) town hexes, with only 15 combat units. The attackers have 38 units, although the vehicles can't enter 5 of the town hexes, this doesn't seem to matter too much (you can send them towards the others). The one chance the Germans have is get alot of morale hits as the British cross the open ground, but the Brits can minimize this with 3 smoke rounds per turn to provide cover. So great historical scenario, interesting situation, but a tremendous German challenge. |
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