Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Second time, same results
Author petermc
Method Solo
Victor Britain
Play Date 2014-02-18
Language English
Scenario LIBE018

Played this one again because the situation is inherently interesting. I tried a new German setup (more forward, tanks hidden) and it seemed to work at first, inflicting early heavy step losses on the British. But once they regained their footing, which was inevitable given their numbers, the British then had a much easier mid game and jumped out to a 15 point lead as early as turn 12 (out of 24).

I do like this scenario but I'm scratching my head at how you can defend the road on three boards and about 22 different (and spread out) town hexes, with only 15 combat units. The attackers have 38 units, although the vehicles can't enter 5 of the town hexes, this doesn't seem to matter too much (you can send them towards the others). The one chance the Germans have is get alot of morale hits as the British cross the open ground, but the Brits can minimize this with 3 smoke rounds per turn to provide cover.

So great historical scenario, interesting situation, but a tremendous German challenge.

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